07.06
Today, I just wanted to wish Kirby a happy birthday! I didn’t make this cake, but if I knew how, I’d send you a picture of me eating it to remind you that it’s your birthday. So that’s what I am doing, even though I sorta cheated in the whole “making it” process.

Right now, we are wrapping up Maridia (I know, right? It’s crazy that it’s almost done). We decided to (unlike our RC1 betas that you may/may not have played) add in the additional beams, but with some tweaks. The Force beam is now a fully-operational sniper rifle, the Spazer beam is an insane shotgun (more mid-range, however) alternative, the Super Missile (which now randomly appears in specific spots) is a 3-shot powerup that deals major damage, and finally the Havoc beam is now decked out in the pretty model we had for the Solar Beam. We decided to go this route mainly because the other beams were too.. well, defensive. I don’t think they would have fit in well with the current beams. You’ll always start off with the Power Beam, but in total, you will be able to hold two entirely swappable (therefore customizing your strategy) beams, and up to three missiles at a time. We also have the “sword” melee implemented for each beam and it works nicely.
Lightning has been working with Phendrana, and I think we’ll finally have a build in-game soon. Magmoor is still needing some TLC before we’re ready to show it off, but I think it’ll be nice when finished. Sonic and I are working on a new video for Maridia that really shows off the map, but it’s in process. I don’t really have any new media right now, but we will QUITE soon.
-Seraphim





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